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Saudi Arabia is the 27th stage in Into the Future.


Battleground[]

Chapters 1 & 2[]

  • Infinite Baa Baas spawn after 4 seconds120f, delay 13.33~26.67 seconds400f~800f.
  • 5 Doges spawn after 6.67 seconds200f, delay 5~20 seconds150f~600f.
  • 5 Squire Rels spawn after 20 seconds600f, delay 6.67~13.33 seconds200f~400f.
  • 2 Imperator Saels spawn after 26.67 seconds800f, delay 66.67 seconds2,000f.
  • 2 One Horns spawn after 36.67 seconds1,100f, delay 66.67~100 seconds2,000f~3,000f.
  • 2 Teacher Bears spawn after 43.33 seconds1,300f, delay 60 seconds1,800f.
  • Infinite Shibaliens spawn after 60 seconds1,800f, delay 10~20 seconds300f~600f.
  • Infinite B.B.Bunnies spawn after 66.67 seconds2,000f, delay 13.33~26.67 seconds400f~800f.
  • 1 Imperator Sael spawns after 133.33 seconds4,000f.

Chapter 3[]

  • Infinite Baa Baas spawn after 4 seconds120f, delay 10~20 seconds300f~600f.
  • 10 Doges spawn after 6.67 seconds200f, delay 5~13.33 seconds150f~400f.
  • 10 Squire Rels spawn after 16.67 seconds500f, delay 6.67~13.33 seconds200f~400f.
  • 2 Imperator Saels spawn after 23.33 seconds700f, delay 53.33 seconds1,600f.
  • 2 Cyberhorns spawn after 26.67 seconds800f, delay 53.33 seconds1,600f.
  • 2 Teacher Bears spawn after 30 seconds900f, delay 53.33 seconds1,600f.
  • Infinite Shibaliens spawn after 50 seconds1,500f, delay 10~20 seconds300f~600f.
  • Infinite Shibaliens spawn after 66.67 seconds2,000f, delay 10~20 seconds300f~600f.

Strategy[]

Bring lots of Anti-Alien units, especially those with Freeze or Knockback abilities, in addition to your regular crew of heavy damage dealers like Crazed Bahamut or other High DPS Ubers. If you don't have any anti-alien unit that knock backs or weakens, use ( at least ) 4 meatshield. This stage will prove difficult without at least one heavy hitting Uber to pair with Bahamut. If you don't have any good ranged units, this stage will be quite difficult but you can still try with the likes of Dragon Cat, Sexy Legs ( preferably TF ) and the obvious Gacha like Paris/Hacker and some anti-aliens. Weaken is a huge boon here as it buys you lots of time to stall vs the big guys, and if you have Surfer or Psychocat you can slow down Cyberhorn's progress and make stalling much easier. Ururun Cat is also very helpful for knocking back the Cyberhorn and Imperator Sael.

At the start, you have very little time to stall but a few peons do get sent your way early. Baa Baa, Doge and a Squire Rel all do very little to advance your cash flow until Imperator Sael and Cyberhorn start to advance so only put one level into Worker Cat. Save for a heavy hitter to clear out peons and then get your Alien-freeze units out stat because Teacher Bear shows up about 60 seconds into the map to slowly make his way to your base. Try to get your Bahamut out before Teacher Bear comes, as Bahamut can hit Teacher Bear after the Imperator Sael and Cyberhorn are dead.

There is no boss wave, you will just have to work your way to stall them until the big threats stop respawning, if you don't rush the stage out. Thankfully, there are only 2 of each of the big enemies, so once you take down the 2nd wave of Bear, Horn and Sael, you win.

Zombie Outbreak[]

Battleground[]

Chapter 1[]

  • Infinite Baa Baas spawn after 4 seconds120f, delay 13.33~26.67 seconds400f~800f.
  • 5 Zoges spawn after 6.67 seconds200f, delay 5~20 seconds150f~600f.
  • 5 Squire Rels spawn after 20 seconds600f, delay 6.67~13.33 seconds200f~400f.
  • 2 Imperator Saels spawn after 26.67 seconds800f, delay 66.67 seconds2,000f.
  • 1 One Horn spawns after 36.67 seconds1,100f.
  • 1 Cadaver Bear spawns after 43.33 seconds1,300f.
  • Infinite Shibaliens spawn after 60 seconds1,800f, delay 10~20 seconds300f~600f.
  • Infinite B.B.Bunnies spawn after 66.67 seconds2,000f, delay 13.33~26.67 seconds400f~800f.
  • 1 Imperator Sael spawns after 80 seconds2,400f.

Chapter 2[]

  • Infinite Baa Baas spawn after 4 seconds120f, delay 13.33~26.67 seconds400f~800f.
  • 5 Zoges spawn after 6.67 seconds200f, delay 5~20 seconds150f~600f.
  • 5 Squire Rels spawn after 20 seconds600f, delay 6.67~13.33 seconds200f~400f.
  • 2 Imperator Saels spawn after 26.67 seconds800f, delay 66.67 seconds2,000f.
  • 3 Zuches spawn after 36.67 seconds1,100f, delay 36.67 seconds1,100f.
  • 1 Cadaver Bear spawns after 43.33 seconds1,300f.
  • Infinite Zoges spawn after 60 seconds1,800f, delay 10~20 seconds300f~600f.
  • Infinite B.B.Bunnies spawn after 66.67 seconds2,000f, delay 13.33~26.67 seconds400f~800f.
  • 1 Imperator Sael spawns after 80 seconds2,400f.

Chapter 3[]

  • Infinite Baa Baas spawn after 4 seconds120f, delay 13.33~26.67 seconds400f~800f.
  • 5 Zoges spawn after 6.67 seconds200f, delay 5~20 seconds150f~600f.
  • 5 Squire Rels spawn after 20 seconds600f, delay 6.67~13.33 seconds200f~400f.
  • 2 Imperator Saels spawn after 26.67 seconds800f, delay 66.67 seconds2,000f.
  • 2 Cyberhorns spawn after 26.67 seconds800f, delay 53.33 seconds1,600f.
  • 3 Zuches spawn after 36.67 seconds1,100f, delay 36.67 seconds1,100f.
  • 1 Cadaver Bear spawns after 43.33 seconds1,300f.
  • Infinite Zoges spawn after 60 seconds1,800f, delay 10~20 seconds300f~600f.
  • Infinite B.B.Bunnies spawn after 66.67 seconds2,000f, delay 13.33~26.67 seconds400f~800f.
  • 1 Imperator Sael spawns after 80 seconds2,400f.

Strategy[]

Chapter 1[]

Bring at least 3 meatshields but 4 is highly recommended. Any DPS units you bring should definitely outrange Cadaver bear who sits at 360 range with an attack every .66 seconds. Again, bring as many Zombie Killer units as possible with units that can freeze Cadaver Bear getting special mention due to how much pressure is relieved from a frozen C. Bear.

Stack up a couple cat worker levels early but be ready to shield the Imperator Sael that spawns then dump everything you've got on the Bear and Zuche after they burrow.

Cadaver Bear deals a monster amount of damage, attacks non-stop like assassin bear and will revive with 100% hp. Bring long range nukers and freeze him if you can to help reduce his damage even further.

The One Horn provides a very large amount of cash so the earlier it dies the better, but your team may get separated due to the bear burrowing and the One Horn being very slow.

Chapter 2[]

Similar strategy as chapter 1. Prepare for the double burrow by trying to save up a lot of cash early.

The boss duo doesn't have too much health, but they attack very fast and can prove to be a deadly combo. Keep in mind that Zuche and Cadaver Bear revive with 100% HP instead of 50% and Zuche will revive after what seems like FOREVER, giving your cats ample time to move forward and leave your base extremely vulnerable.

Longer ranged Zombie Killer cats are again a great choice for this stage as are any units you have that Freeze zombies, especially with the addition of Zuche.

Chapter 3[]

The major change between this stage and the previous ZO are the Cyberhorn walls that will constantly spawn and slow you down. Add a couple of Zuches and a Cadaver Bear, that really wants to get behind your DPS line and smack your base... This level could give you trouble.

A decent split between zombie and alien cats will be needed to make this one work. Mainly to kill Zuche/Cadaver Bear as quickly as possible in the back lines while being able to keep Cyberhorn and permaslow Imperator from breaking your meatshield line. Any instance of Freeze, weaken or slow will be helpful here.

Save a heavy hitting zombie killer for after Cadaver bear spawns so he doesn't pummel your base. You can also try to time the cat cannon to knock him out of burrow but honestly its easier and more useful against Zuche as he attacks a lot faster.

Cyberhorn will start to hurt a lot if he gets close to your base. Don't let him push if you can. This means bringing strong anti-alien meatshields like Catellite or Can Can with the Target Alien talent.

Its a long-slow trek to the enemy base with zombie enemies constantly wanting to kill your dps and Ubers. Protect them well!

Reference[]

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