- Inumusha is a Zombie enemy, it will revive once at 25% health after 120f.
- It serves as the boss here and will appear after 30 seconds.
- Zoge (from 17 seconds onwards), Croco (67 seconds onwards) and Those Guys (134 seconds onwards) are spawned periodically here.
- A Zory will appear at 67 seconds. Two more at 4 min 27 seconds.
- A Zir Zeal will appear at 134 seconds. Two more at 6 min 40 seconds.
- A Zang Roo will appear at 3.3 minutes. Two more at 8 min 53 seconds.
- The Enemy Base's attack does 25000 damage, which will cause shockwaves if it hits a Cat.
- The shockwaves can cover 94.8% the field.
- The shockwave can kill bahamut cat in one hit,beware.
Line-up: Manic Mohawk, Eraser Cat, Manic Eraser, Manic Flying, Macho Legs Cat, Manic Macho Legs, Maglev Cat, Awakened Bahamut, Jamiera/Manic Jamiera, an Uber that is strong against/knock back Zombie (optional, but makes this stage much easier). Crazed versions of Manics works as well, but will be harder depending on their levels
Power-up: Rich Cat (strongly recommended), Treasure Radar (if you are sure that you can beat this stage)
Build up your wallet (if you need to) while stall the peons with meatshields. As the Zoges and Inumusha gets close to your base, spawn Manic Flying, Manic Macho Legs, and Macho Legs periodically to keep them at one place (do not push the enemy line all the way back). Continue to spawn meatshields and the three dealers to kill the Zorys, Zir Zeals, and Zang Roos.
If Inumusha/the Enemy Base's shockwave kills all your cats, Maglev and Jamiera could be used for a quick substitute of meatshields. If Inumusha is being knocked back with no peons in sight, stop spawning cats and let enemies get close again (this way you can avoid the shockwaves).
The main problem is the Zang Roos, especially when two of them spawn (arguably the hardest part of this stage). As it have high health and damage, it can easily destroy your units and result in defeat. Thus, if you have an Anti-Zombie, use it to kill them (could be used as well if Zang Roos, Zir Zeals, and Zorys borrow right in front of your base). After the two Zang Roos, you can safely proceed to knock Inumusha back and kill the base with Awakened Bahamut as only small peons will spawn.
This entire method should take at least 12 minutes.
Strategy 2 (Rush Method)
Line-up: Crazed Wall/Manic Eraser, Jiangshi, Kasa Jizo (Normal Form), Crazed Giraffe (Express Cat is also optional), Awakened Bahamut, then any Ubers or other cats that can freeze/slow/strong against Zombie enemies (Mitama, Baby Gao, Mighty Drednot, Poseidon, etc.).
Power-up: Rich Cat (recommended), Treasure Radar (if you are sure that you can beat this stage)
Stall with Crazed Wall and Jiangshi, do not spam them as the main purpose is to build up your money. After Inumusha spawn and approaches close to your base, spawn 2 or 3 of your Anti-Zombie cats (preferably the Ubers). Repeat process until Inumusha has been pushed back and died, while you can send Awaken Bahamut to kill it faster and quickly destroy the base. Crazed Giraffe and Express are good for quick meatshield substitutes when the enemy base or Inumusha kills Wall and Jiangshi. This method will take approximately at least 4 minutes.
NOTE: The Enemy Base will only fire its shockwave when you get too close to it. To test where your cats will trigger the shockwave, send out one meatshield immediately when the battle begins. This way you can note the approximate location where the trigger happens (use the background image to help you). If you are constantly within the trigger region, the enemy base will send out shockwaves every 30 seconds.
Strategy 3 (Cheese Method)
For Powerups, bring Rich Cat.
First, don't do anything. Then send in a Manic Mohawk in at 4500 money to bait out the Doge Cannon. When the shockwave passes the base, immediatley send out Bahamut and Maglev. Maglev needs to be at least level 36 to one-shot the first Zoge. Then send out your Lions. Spam those and Maglev until you destroy the base.
NOTE: There is an amount of luck involved, like Inumusha's knockbacks, Bahamut not getting damaged, and the Doge Cannon making Inumusha miss. But the strategy should only take a little longer than a minute.
The name of this level is a reference to Universal Studios.