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Hollywood is the 38th stage in Into the Future. LeMurr debuts here.


Battleground[]

Chapters 1 & 2[]

  • 1 LeMurr spawns as the boss after 30 seconds900f.
  • 3 Those Guys spawn after 36.67 seconds1,100f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 39.33 seconds1,180f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 42.67 seconds1,280f, delay 16.67 seconds500f.
  • Infinite Shibaliens spawn after 44 seconds1,320f, delay 13.33~20 seconds400f~600f.
  • Infinite Snaches spawn after 46.67 seconds1,400f, delay 5~13.33 seconds150f~400f.
  • Infinite Kroxos spawn after 60 seconds1,800f, delay 20~26.67 seconds600f~800f.
  • 1 LeMurr spawns after 66.67 seconds2,000f.
  • 3 Those Guys spawn after 80 seconds2,400f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 83.33 seconds2,500f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 86.67 seconds2,600f, delay 5.33~16 seconds160f~480f.
  • 2 LeMurrs spawn after 103.33 seconds3,100f, delay 30 seconds900f.
  • When the base reaches 99% HP:
    • 2 LeMurrs spawn, delay 3~6 seconds90f~180f.

Chapter 3[]

  • 1 LeMurr spawns as the boss after 20 seconds600f.
  • 3 Those Guys spawn after 26.67 seconds800f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 29.33 seconds880f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 36 seconds1,080f, delay 16.67 seconds500f.
  • Infinite Shibaliens spawn after 40 seconds1,200f, delay 8.33~16.67 seconds250f~500f.
  • 1 LeMurr spawns after 46.67 seconds1,400f.
  • Infinite Snaches spawn after 50 seconds1,500f, delay 5~13.33 seconds150f~400f.
  • Infinite Kroxos spawn after 60 seconds1,800f, delay 10~20 seconds300f~600f.
  • 1 LeMurr spawns after 73.33 seconds2,200f.
  • 1 LeMurr spawns after 76.67 seconds2,300f.
  • 3 Those Guys spawn after 80 seconds2,400f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 83.33 seconds2,500f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 86.67 seconds2,600f, delay 5.33~16 seconds160f~480f.
  • 1 LeMurr spawns after 100 seconds3,000f.
  • 1 LeMurr spawns after 103.33 seconds3,100f.
  • 1 LeMurr spawns after 106.67 seconds3,200f.
  • When the base reaches 99% HP:
    • 3 LeMurrs spawn, delay 2~3 seconds60f~90f.

Strategy[]

A single LeMurr is not terribly difficult by herself but a stack of them will chew through your front line as the weaken debuff can get overwhelming if you aren't properly meatshielding. At least 3 shields are necessary if not 4, Rover cat being the MVP-shield here. Do not attack the base before the first LeMurr spawns, if not instead of dealing with 1 LeMurr, you would be dealing with 3 or 4 LeMurrs.

Chapter 1[]

If you have Surfer cat he makes this level much easier. If you don't, however, then use 3-4 meatshields because LeMurr has a very fast attack rate and will bust through your defensive wall easily. Granted, it doesn't have very high attack power; however, it does have fairly high DPS due to its attack speed. If you have Titan Cat's True Form already, it will help for tanking and dealing damage, but the recommended strategy is to use the aforementioned meatshields and hard hitting long-ranged units. Dragon Cat, Drama Cats, Macho Legs are all very helpful due to their good range. If you have Paris Cat, use her as well. Other than that, be sure to use Bahamut, keep your meatshields steady and you should be good to go.

Chapters 2 & 3[]

After the boss shockwave, LeMurr will spawn on a medium rate. Bring enough meatshields to hold them in place while attackers take them down. Because he is a single target attacker, you can try to sync their attacks, so they always hit the same meatshield. Stacks of Chill Cats and other ranged attackers (such as Paris Cat and Drama Cats) work well behind four meatshields, with focus on quantity over quality due to the Lemurrs' high damage, e.g. Cat, Crazed Cat, Li'l Cat, Tank/Catellite. Seafarer Cat's freeze ability and high damage anti-Alien Uber Rare cats can be good support.

Alternatively if you are getting the timed score rewards after you have completed chapter 3 you can start the battle by saving up about 1500 and then start spamming catellite and when you have enough money send out Awakened Bahamut and he should destroy the base before the stack of catalites you've created gets destroyed. All-in-all, you're seeking to exploit the fact that all enemies in this stage only have single-target attacks; you absolutely must protect your attackers with swarms of sacrificial meatshields.

Zombie Outbreak[]

Battleground[]

Chapter 1[]

  • 1 LeMurr spawns as the boss after 20 seconds600f.
  • 3 Those Guys spawn after 26.67 seconds800f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 29.33 seconds880f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 36 seconds1,080f, delay 16.67 seconds500f.
  • 8 Zoges spawn after 33.33 seconds1,000f, delay 16.67~26.67 seconds500f~800f.
  • 3 Znaches spawn after 40 seconds1,200f, delay 16.67~33.33 seconds500f~1,000f.
  • 3 Zrocos spawn after 46.67 seconds1,400f, delay 16.67~33.33 seconds500f~1,000f.
  • 1 Cadaver Bear spawns after 53.33 seconds1,600f.
  • When the base reaches 99% HP:

Chapter 2[]

  • 1 LeMurr spawns as the boss after 20 seconds600f.
  • 3 Those Guys spawn after 26.67 seconds800f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 29.33 seconds880f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 36 seconds1,080f, delay 16.67 seconds500f.
  • 3 Zoges spawn after 33.33 seconds1,000f, delay 16.67~26.67 seconds500f~800f.
  • 3 Znaches spawn after 40 seconds1,200f, delay 16.67~33.33 seconds500f~1,000f.
  • 3 Zrocos spawn after 46.67 seconds1,400f, delay 16.67~33.33 seconds500f~1,000f.
  • 1 Cadaver Bear spawns after 53.33 seconds1,600f.
  • 5 Mistress Celeboodles spawn after 60 seconds1,800f, delay 30 seconds900f.
  • When the base reaches 99% HP:
    • 3 LeMurrs spawn, delay 6.67 seconds200f.

Chapter 3[]

  • 1 LeMurr spawns as the boss after 20 seconds600f.
  • 3 Those Guys spawn after 26.67 seconds800f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 29.33 seconds880f, delay 16.67 seconds500f.
  • 3 Those Guys spawn after 36 seconds1,080f, delay 16.67 seconds500f.
  • Infinite Zoges spawn after 40 seconds1,200f, delay 16.67~33.33 seconds500f~1,000f.
  • 1 LeMurr spawns after 46.67 seconds1,400f.
  • 3 Znaches spawn after 50 seconds1,500f, delay 10~26.67 seconds300f~800f.
  • 3 Zrocos spawn after 60 seconds1,800f, delay 20~40 seconds600f~1,200f.
  • 1 LeMurr spawns after 73.33 seconds2,200f.
  • 1 LeMurr spawns after 76.67 seconds2,300f.
  • 3 Zuches spawn after 80 seconds2,400f, delay 16.67 seconds500f.
  • 1 LeMurr spawns after 100 seconds3,000f.
  • 1 LeMurr spawns after 103.33 seconds3,100f.
  • 1 LeMurr spawns after 106.67 seconds3,200f.
  • When the base reaches 99% HP:
    • 3 LeMurrs spawn, delay 2~3 seconds60f~90f.

Strategy[]

Chapter 1[]

Stall the first Lemurr for cash while you prepare for Cadaver Bear. You have time for around 2 Worker Cat levels before you need to start saving up or spawning units to deal with the LeMurr, who is not much of a problem until Cadaver Bear joins him a bit later.

Fight Cadaver Bear like always, long range Zombie Killer units that can be protected with a steady flow of meatshields. Watch out for his burrow and be prepared to deal with him and LeMurr at the same time as Lemurr continues to spawn through out the match. Being prepared for Cadaver Bear is the biggest hurdle here, saving up for either a Zombie Killer Uber or having enough Zombie Killer rare/specials on the field that can outrange Cadaver Bears quick 360 area attacks while dealing with the LeMurr at the same time.

  • Iron Legion Assault Gacha Ubers shine in fights vs Cadaver Bear as his area range of 360 is no problem for them!

Chapter 2[]

With the presence of Cadaver Bear in this stage, cheesing with A. Bahamut might be pretty risky, since Cadaver Bear will burrow through your front line and become an dangerous threat which is pretty hard to eliminate in short time. Having at least 550% Anti-unstarred Alien Treasures collected is highly recommended before attempting this stage.

Lineup: Rover Cat MK II 27+, Sifu Cat 20+, Crazed Wall Cat 20, Crazed Cat, Catburger or another 75¢ meatshield of your choice, 2 or 3 spammable attackers of your choice (e.g. Castaway Cat, Paris Cat, etc.), at least 1 heavy hitter such as Crazed Bahamut Cat or any other Ubers/Legend Cats with 370+ range. Fill the remaining slots with Combos or any units that can help with Cadaver Bear.

Replace Rover Cat and Sifu Cat with some other meatshields if you don't have them, but keep in mind that you might have a harder time dealing with first Lemurr and Cadaver Bear respectively. If you use Rover Cat and/or Sifu Cat, only send them when corresponding enemy is on the field.

Battle: This stage can be devided into 3 parts. First, try to kill the first LeMurr before Cadaver Bear appears. Second, deal with the Cadaver Bear with Mistress Celeboodles accompany. Last, after you finish the Cadaver Bear, start to push and attack the base, which unleashs the last 3 Lemurrs.

  1. Upgrade your Worker Cat to Lv.2. The first enemy, Lemurr, spawns alone after 20 seconds so start sending in your most cost-efficient meatshields first such as Rover Cat. Once Lemurr is stalled, start deploying your spammable attackers to whittle down its health. If you have decided to equip Zombie Killers in your team, send them once Zombie peons start to appear. There are roughly 30~35 seconds for you to deal with the first LeMurr before you have to prepare for Cadaver Bear. Save your heavy hitters for the second part unless they have short recharge time. Don't deploy too many attackers before Cadaver Bear appears, as this might lead to attacking the base too early.
  2. Once the Cadaver Bear appears, it will burrow through your front line immediately. Time your Cat Cannon to stop its burrow. If the attempt fails, stop sending your attackers until it resurfaces. Things might become really troublesome if Lemurr and Cadaver Bear are on thr battlefield together. Send in more if not all of your meatshields to stall the Cadaver Bear, and stop producing your attackers with 360 range or less if Lemurr has died already. You can send in some outranged attackers when Mistress Celeboodles appears, but only as a last resort. Focus on killing Mistress Celeboodles first as they will give you plenty of cash to fight the other threats. With enough money in bank, spawn your heavy hitters and fight like you normally do. Do mind that you should keep at least one of them in reserve if your heavy hitters don't have Zombie Killer.
  3. After you finish Cadaver Bear, your troop should start to move on to the enemy base. Don't congratulate yet as 3 more LeMurrs are waiting in the base. These LeMurrs can tear through your defenses if you are unprepared. Stop sending Sifu Cat during this time, and sent out Rover Cats instead. You may send in all your attackers now since there aren't too many enemies left at this point. If you are having trouble dealing with the remaining enemies, It's always a good practice to synchronize their attacks with your Cat Cannon.

Chapter 3[]

This stage is almost identical to the regular Chapter 3 albeit with higher strength magnifications and replacement Zombie peons. The main threats here are 7 LeMurrs each with outstanding stats. Thankfully, they are Single Target, so rushing with mass meatshields and A. Bahamut is still an option.

Strategy 1 (Cheese ft. Awakened Bahamut)[]

Lineup: 4-5 meatshields, including at least Rover Cat Mk II 34+ and Crazed Wall Cat 20, Eraser Cat, a few 75¢ meatshields of your choice, A. Bahamut 30, and 1-2 smaller attackers like Crazed Bird Cat 20 or The Flying Cat 20+10 for resurfacing Zombie peons as they may block A. Bahamut. Fill the remaining slots with Combos or other useful Units.

Battle: The key concept of this strategy is to block those Lemurrs behind the base with your meatshields, allowing A. Bahamut to finish the base. If you somehow fail to finish the base before A. Bahamut died, just force quit and restart the stage.

Start by saving money and don't spawn anything until you have around 2,500¢. After that, begin spamming only Rover Cats. They should be produced non-stop until you finish the stage. While the first Lemurr appears, add a few Crazed Walls to tank several hits, which would help your Rover Cats stack up, and would probably KB the first Lemurr once. If they don't, it's totally fine, since your A. Bahamut will take care of it pretty soon. Once your money reaches 4,500¢, send your A. Bahamut immediately, and start spamming all your meatshields.

Once A. Bahamut killed the first Lemurr, you should have the money for your other attackers, save them until you see zombie peons start to appear, which is around after 40 seconds. You may try to interrupt their burrows with your Cat Cannon, which will need some timing with normal Cat Cannon. If you fail, that's alright, just send your other support attackers to clear the path, but keep at least 1,000¢ in bank in case that new zombie peons resurfaced behind your frontline. Remember to send some more of them after the zombie peons died for a while for the first time, since they will soon revive without being Z-killed.

Once your A. Bahamut hit the enemy base, the big final fight starts. Meatshields will disappear pretty soon, send in all the fast cats you have to tank hits for your A. Bahamut, or deal more damage to the enemy base. The base has 560,000 HP, so with A. Bahamut (30) alone, it will need to attack up to 6 times in order to finish the base. If you have Cat Cannon ready, fire it to synchronize the attacks from Lemurrs, since it will drastically reduce the meatshield disappearing speed. If everything works fine, you'll be able to finish the base without even seeing the Zuches. Congratulations!

Reference[]

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