Dober P.D. has very slow movement speed. It has high health like other enemies, has close-ranged attacks, hits multiple cats (5,500 damage per attack) and can do a short but powerful shockwave sometimes. Overall a pretty difficult enemy to defeat in the game, due to lack of "color" type. Ururun Wolf may help with her occasional knockbacks. Extremely difficult to defeat when multiple Dober P.Ds are spawned, as demonstrated in Pigpen Taboo.
Dictionary
English Version
Can use wave attacks. Recently retired from the Police Dept. (Actually lost his job to German Shepherds) Seen with Celeboodle... a lot.
Had 7 marriages and 52 times of capricious calendar.
Its colours is gray near black, but it isn't black.
Strategies
Since he can use wave attacks, swarming him with close-ranged cats will negatively affect you. One way to defeat him is to build up 2 or 3 Bahamut Cats, supported by other strong cats, before reaching the enemy base.
Use Cats with fast attack rate and longer range than him (Lesser Demon Cat, Awakened Bahamut, etc.) with the protection of smaller cats.
A good way to deal with him is to stack many ranged units (mainly Paris, Macho Legs, Crazed Gross, King Dragon, Crazed Dragon, Nerd). When supporting enemies are present, release only 1 type of meatshield, preferably one that is slow (Mohawk or Eraser, maybe crazeds) so that they won't plow through your stack and that Dober P.D will occasionally miss.
Sniper Cat power-up is recommended against him.
Some Cats can affect White enemies (such as Holy Valkyrie Cat) or are immune to shockwaves (Anubis), don't forget to bring them.
Stats
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Dober P.D
Health
Attack Power
Attack Range
Attack Frequency
Movement Speed
Knockback
Attack Animation
800,000 HP
5,500 damage
172 (Area Attack)
1.33 seconds
3
2 times
1.25 seconds
Special Ability
Type
- Creates a Lv.3 Shockwave (30%)
White
*In each stage, there is strength magnification, the value of health and attack power varies due to this value.
*Time between attacks is the time of the attack from the motion end until the next attack motion start.