Squire Rels are spawned occasionally at the beginning of the stage.
This is a timed stage - if you do not beat it within 30 minutes, two 800% Assassin Bears come out and obliterate everything in their path, including your base. That's stressful.
Camelle's range is even longer than Master A's, and with 2.5x the HP and about 4x the attack power. Plus, with the rate of enemies, it is almost impossible to hit Camelle without the right strategy.
Camelle's speed is also quite fast, so he can plow through your lines easily.
Let the Camelle be as close to your base as possible, to prevent a constant wave of peons. Units with high HP (Jamiera, Crazed Titan, Crazed Fish...) will make the battle easier as they can stand a few hits from the Camelle.
If you have Radiant Aphrodite and you protect her making it possible to hit the Camelle, this level becomes a lot more easier.
First, let the Camelle come near to your base unprotected if possible.
Next, try to spawn a constant stream of damage dealers and meatshields. While the dealers kill the peons and the meatshlelds prevent any attacks on your base, spawn Bahamut Cat to finish the Camelle off.
One tip is to fire the Cat Cannon immediately after you send out a damage dealer such as Valkyrie Cat or Bahamut. This will clear some peons and allow the Camelle to be hit. Keep in mind that even though Bahamut has massive attack power, he is outranged by Camelle and has a very long attack animation. Don't be surprised if he gets continuously knocked back or even killed by Camelle before he can hit him.
Beware, as the camel is a more difficult long-range enemy then Master A. If you spend more than 30 minutes trying to kill the Camelle, 2 Assassin Bears will come out and end the game (Their stats are extremely magnified so the Cat Cannon cannot kill them)
Try to put in as many damage dealers and meatshields as you can within 30 minutes. If you get the Camelle, then spawn many Lion Cats or any other fast-moving cats, as the Assassin Bears may come out any minute.
A Ms. Sign comes every ten minutes, so be quick after the second Ms. Sign!
If the player is fortunate enough to have strong, long-ranged Uber Rares like Radiant Aphrodite or Super Galaxy Cosmo, this stage can be easily completed. Hacker Cat can also be used if the player does not have long-ranged Uber Rares, but it'll take longer.
(CAT-6 Siege Engine can be substituted for other Ubers with longer range than Camelle. Dioramos can be subbed for high-health-moderate-attack Ubers such as Guardian Gamereon.)
When the Squire Rels come out in the beginning, send in a few Erasers to stop their progress. From there, keep sending out Erasers, but remember, you must keep your position and not advance by controlling how many Erasers you send out. 3 should be enough. Upgrade your Worker Cat to max while doing so. When your wallet is full, send in Bahamut, CAT-6, and Dioramos. From there, send in your front row like your life depends on it. Mohawk, Eraser, and Dark provide meatshielding power, Macho Leg has ranged damage, and Lion gets rid of the Metal Hippoe soon to come. At the point of the boss shockwave, you should notice the extreme amount of Otta-smack-u. Don't worry too much, a hit from Bahamut and Dioramos should scrap all of them. The strong peons such as Hippoe, Jackie Peng and Baa Baa are really just free money sacks. Your Bahamut/CAT-6/Dioramos team should basically keep your wallet full at all times. As long as you have CAT-6 on the field, you are doing damage to Camelle. At some point, all of your Money Sack Squad shall be sacked. At this point, all of them should be recharged again, and there isn't a money shortage as I recall, so you should be fine. After a few more moments, Camelle will die. The base will send no more threats, so you should be fine. A play through can be found by clicking on link.
- Chubby B. Goode is a pun about the song "Johnny B.Good" by Chuck Berry.