(こぶへい Ko bu hei) is an enemy that only appears in the Stories Of Legend.
This enemy has good speed, decently high health, moderate damage, and a long range that attacks multiple cats, making this enemy really difficult to get close, so the process to deal hits up close is useless, unless you have fast attackers such as
Maglev or Awakened Bahamut.
Born in Arabia and loves to go to the sauna. His special ability's to close his nostrils, he doesn't know that all camels do it because he doesn't have any friends.
Sauna loves Arabian-born
camel. But have a special skill that can close the hole in the nose, he does not know that it is the basic performance of the camel.
Camelle's Alien variant. Is more powerful, and increases her (Alpacky is female) damage at low health.
Camelle's Zombie variant. Don't be fooled by the not normal only-slightly-higher HP, because it has Base Destroyer, can revive infinitely, and has a lot more attack.
Use units that have very long range (like Hacker Cat) to attack Camelle and some strong units: Valkyrie Cat, Awakened Bahamut, etc.
Use Unknown Cat (Nekoluga Evolved) to attack Camelle and some small costing-ones like: Macho Cat, Wall Cat, and/or Boogie Cat to protect Unknown Cat.
Tanky cats that don't get knocked back easily can land a few hits on Camelle before they die ( Mythical Titan Cat)
Allowing Camelle to get close to your base, disallowing support from Hippoe and such ( Chubby B. Goode Camelle)
In about half the stages with Camelle, Camelle is alone. This means you can use short-ranged attackers to demolish him.
Tanky ubers are also a good choice ( Dioramos, Guardian Gamereon...)
Paris Cat is a really good counter against camelle.
Tesalan Pasalan is ridiculously good against Camelle, slaughtering it in two shots (One if Hypermaxed) and outranging it.
With good meatshielding, Li'l Nyandam can outrange Camelle.
Stories of Legend Stages
Time between attacks
550 (area attack)
Good at castle destruction (4 times damage to Cat's Castle)
*In each stage, there is strength magnification, the value of health and attack power varies due to this value.
*Time between attacks is the time of the attack from the motion end until the next attack motion start