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Bermuda is the 45th stage in Into the Future.


Battleground[]

Chapters 1 & 2[]

  • 5 Crocos spawn, delay 13.33~26.67 seconds400f~800f.
  • 5 Doges spawn after 6 seconds180f, delay 12~24 seconds360f~720f.
  • 1 Hippoe spawns after 30 seconds900f.
  • When the base reaches 99% HP:

Chapter 3[]

  • 5 Crocos spawn, delay 13.33~26.67 seconds400f~800f.
  • 5 Doges spawn after 6 seconds180f, delay 12~24 seconds360f~720f.
  • 1 Hippoe spawns after 30 seconds900f.
  • When the base reaches 99% HP:

Strategy[]

Chapters 1 & 2[]

Use the peons wisely, as they will stop spawning after a while. Save up as much as you can by stalling with Wall/Erasers, and try to stack as many Macho Legs (Not required, but the Strong trait helps) and Dragons as possible.

Send out C. Bahamut as soon as you can, since the damage will help with dealing with the Ursamajor's incredible backup. Continue spamming meatshields, Dragons, and Bahamut whenever you can. Assuming you have decent EoC treasures and a 100% Anti-Alien crystal, the battle shouldn't take that long.

Chapter 3 []

The only difference here is that Calamary is here to reduce your cats' power by 90% for 5 seconds. She also attacks every 2 seconds so with 50% chance, you'll almost always be weakened. Having 5x 100% anti-alien treasures is highly recommended and almost mandatory.

Because of this, Weaken Immune cats are a great option. The obvious MVP here is Cyborg Cat, which you should be able to get by now if you've received it from the Gacha rolls. Catellite is another extremely useful option with Strong vs Aliens as a bonus. Only their True Forms have immune to weaken effects and will greatly increase your chances of beating this map without feeling frustrated or like you need to use Cat Food do-overs.

At least 3 meatshields are required for this stage in order to keep Ursamajor from advancing and killing your back line. Use Crazed Cat if you have it to always have a cheap unit up front to deal with the bears progress.

Of course any long range weaken effects or alien freeze effects here are going to be useful, 600% Ursamajor hits way too hard when he gets below 50% health. Kachiyama Fire Squad gets a special mention here with its 100% chance for 50% weaken at 460 range for ~5 sec (on a 7.75s attack rotation that makes a 60% uptime). This will help to protect your dps from getting one-shot by the very scary bear when he hits 50% hp, as he shares a range of 350 with your Cyborgs.

This battle is just going to be time consuming if you can stack your heavies/Uber Rares well enough and lean on the Weaken Immune Cyborg/Catellite, all while keeping up on the meatshielding so Ursamajor doesn't push up.

Zombie Outbreak[]

Battleground[]

Chapter 1[]

Chapter 2[]

  • 1 Zroco spawns.
  • 1 Zoge spawns after 0.07 seconds2f.
  • When the base reaches 99% HP:

Chapter 3[]

  • 5 Kroxos spawn, delay 13.33~26.67 seconds400f~800f.
  • 5 Shibaliens spawn after 6 seconds180f, delay 12~24 seconds360f~720f.
  • 1 Hyppoh spawns after 30 seconds900f.
  • When the base reaches 99% HP:

Strategy[]

Chapter 1[]

You get very few peons early on and allowing them to burrow means you have even less time to save up. Sending out a single Eraser Cat or Gato Amigo are the way to stall as long as possible. Have your heavy hitter Zombie Killers ready to summon after the boss wave. Try to get Cadaver Bear to burrow early so he doesn't get past all of your units, Giraffe Cat is perfect for this job.

Helmut Krabbe and Zomboe are not real threats here, but they do get in the way of your units hitting the Bear if you wait long enough for them to catch up to him.

As always, 4 cheap meatshields and Zombie heavy hitters are going to help very much in this stage. Anything that outranges Cadaver Bear's 360 range attacks is a plus, like Dragon Cat or Crazed Bahamut. Awakened Bahamut is lucky to get a single hit on Cadaver Bear and ends up being wasted cash 95% of the time.

Just focus on the Bear, timing is everything so summon all your pieces AFTER the boss wave knockback.

Chapter 2[]

Once again, only a single Zroco and a single Zoge spawn at the start. Zroco hits really hard but you can stall for a long time here if you play your cards right. A rare zombie unit like Weedwacker or Ectoweight Cat can help you here because you'll want to save your heavy hitting Zombie killers until after the boss spawns. Once both peons are dead nothing else will spawn until the enemy base hits 99%.

When the boss and his support spawn you will be knocked back and Zuche/Cadaver Bear will burrow very quickly. The Helmut Krabbe will still be in the back fighting the rest of your units that pushed past the zombies but they will quickly catch up with the help of Kroxo.

Zuche is just as scary as always but you don't see one very often. Still, since you have to deal with multiple Zuche in this level you should try and take them out in one hit with a zombie killer unit.

Cadaver Bear is fought just like any other time, use cats that outrange his 360 area attack and try to make them zombie killers if you can.

Anti-alien units can be helpful here but since the main enemies in this chapter are zombies they aren't required if you have enough alien treasures.

Chapter 3[]

In chapter 3 taking a heavier stance on alien enemies is imperative. The fight against Calamary is always grueling and specific units are required to keep her from weakening everything you own to 10% of its power on a pretty low cooldown. Reading up on Calamary's page is recommended if you still have trouble with her but any cats with Alien-freeze or long distance are good to bring here.

  • This strategy area for chapter 3 is a work in progress but treat the stage similarly to chapter 2. Without the inclusion of Zuche, this stage will be slower than chapter 2 so make sure you have strong zombie killer/anti-alien units with long range, 4 meatshields and a good chunk of time.

Reference[]

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